On the bright side, Star Ruler seems to be very complex (which I like) and it can be paused somewhat easily (I think this should be the default state, having a nice, bright 'go' button somewhere, to be pushed only when the real work is done oh, wait! I think I just wish I had a space TBS instead ). Oh, yes, and Homeworld, but this is an entirely different matter. I liked better Sword of the Stars and other several titles, and I'm still really enjoying, actually, Master of Orion II and Galactic Civilizations II (only). almost. I guess I just don't like space RTSs. Didn't really like that game (played about 2-3 hours and never again since). I read some enthusiastic reviews regarding the great and ambitious work a small developer did with this game and I bought it. This game is just a hint of what it should be we aim to make it what it was intended to be, not what it currently is.Ī few months from now if someone played 1.0 and updated to the most recent, it might not even feel like the same game. We will not stop adding features and polishing the gameplay and so forth until we run out of funds or until we've run out of things to add or modify in Star Ruler. It's a recognized problem and one I can't really solve by going over it in the tutorial as it's simply too complex to rudimentarily go over if I want people to be as informed as they would be if that part of the interface was complete like it was supposed to be in the first place. Really, the research window needs more information on it. For instance, I could describe in the Tutorial that Propulsion Sciences increases the efficiency and range of your spacecraft but then how do they know what Particle Physics does for them? It's a bit difficult to describe how it interacts however as the main problem is that the interface should be solving the problem but has yet to be completed. I'll see what I can do about getting the tutorial to be more explanatory.